Lost Mine of Phandelver
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path.
A powerful force of orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines.
- Advancement is done using milestones rather than XP.
- Encumbrance is not used.
- Hit points use a homebrew variant rule. Roll hit point dice as usual, but use the higher of your roll and the average roll (as with everything else, round down). Example: when rolling d8, a roll of 2 becomes 4, a roll of 7 stays 7.
- Ability scores should use point buy (with 27 points).
- Multiclassing is not used. Occasional exceptions are made for plot reasons.
- Additional sourcebooks are allowed. It's suggested but not required that you keep to the Player's Handbook plus one additional sourcebook, based on the rule used for the D&D Adventurer's League.